This decision then tied into the game’s new character customization system that will allow fans to feel fully immersed in their gear and how it visually changes the way Dani looks. “It instantly felt like there was more of a connection to Dani’s journey in the world, more of a connection to this epic story in Yara.” Because the cinematics was already rendered in the camera perspective, the move to an optional third-person camera in Far Cry 6 felt “surprisingly seamless”. Navid Khavari says that the whole experience in third-person is something that was implemented very early on in development.
READ MORE Battlefield Teaser Decrypted and in-Game Screenshots Leaked The main push was to allow players to experience Dani (the player) as fully as possible. In a recent interview with GameSpot, narrative director Navid Khavari mentioned why the studio decided to implement a third-person camera into Far Cry 6. However, Ubisoft has confirmed that there is indeed a Far Cry 6 third-person mode. Players wondered if this was simply for “trailer flair”. During the initial trailer that was released last week, players noticed that there were many times where the camera would shift from the first-person perspective to the third-person camera view.
Ubisoft plans on showing off Far Cry 6 this week during its Ubisoft Forward event but a load of gameplay details are already making their way out of the game.